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Subnautica charge cyclops
Subnautica charge cyclops










(Though again, when parked, with everything off, over the hottest lava in the game). Last check in experimental: Down to 7 minutes for regulars, 33ish minutes for Ions. Possible net loss of energy with regular cells if larva were on you, in the cooler parts of the inavtive lava biomes. Round 1: 20 minutes to refill empty Regulars, 50 for empty ions.

subnautica charge cyclops

(When parked, with everything off, over 70 degree lava by the alien containment facility). Original pitch: That expecting them to take ten minutes to refill, or doubting if they could keep up with larva is "Just being negative". Though I expect if they did stack as a deliberate design, they would be turbo nerfed to be as bad or worse than even the buggy "50 minutes for regulars, 300 minutes for Ions" because devs in almost every game seem to have a real hate boner for viable stacking. Though now I'm curious and will probably double check soon. What would happen if i use more than 1 thermal plant upgrade? They do not seem to stack, Efficiency modules also have not in the past made them recharge any faster. The lovely leviathan only attacked me 4 different times :/ Originally posted by lothos:honestly the leeches i think were the worst part of it all.

subnautica charge cyclops subnautica charge cyclops

So spawn yourself a ton of em, or shrug and make some ions which actually work for a sane amount of time ( precursorionpowercell as the id name)Įverything is just absurdly drainy, and it feels like the tuning is for a 6 pack of ion cells plus reactor, despite that not being accessible until you're prepping to finish the game.Įven the "better" reactor can't keep up with the drain of just the sonar, while parked with the engines off. Though, even with the working better than before version of the thermal charger? Regular power cells are still a joke for doing anything but driving in the cyclops. right? Oh god" amounts of time, your best course of action is to use the console commands to spawn yourself some fresh power cells.

subnautica charge cyclops

While it was bad in the last live build, it's worse now with them having ported weeks old experimental bugs into the ghost update.įor now, unless you want to wait some absurd "That has to be a comical exageration right. I guess I am dead in the water till the push a fix to stable? Hopefully they put the fix in live sooner rather than later. Originally posted by lothos:i've been clearing leeches, but that presents another issue with batteries getting low and no way to charge them :(












Subnautica charge cyclops