
press next to move on to stage three when your happy with your size.ģ. This is the size of the map that 元DT will generate for us.

Start with something small, i chose these settings:Īt the bottom you may have noticed the world size indicator, as you can see mine says 14.7 sq km. It is important to remember at this time that bigger is not always better not only due to the time it would take to finish, but also because it might lag the game etc. This is the window that will decide the size of our new terrain. This should load for a second then present us with a window saying "height-field size" in blue at the top.Ģ. Select the first option on the list (designable map recommended). I will lead you through this by numbering each step in accordance to the window.ġ. Clicking this open the 元DT wizard window, this is what we use to generate our heightmaps. What you want to do is press the little button shaped like a white page with a green plus in the top left of the window. When you open 元DT you will be greeted by this screen: Making this would be very difficult but luckily we have 元DT to help us out. This is effectively a black and white image that tells the game where to put what and at which height. Ok, so the first thing you need to do to make terrain is generate a heightmap. This is the sort of thing we will be making: When you have that done, you are ready to begin!

Before I begin you must have the following software installed on your PC: I will guide you through all the stages including using 元DT.

In this tutorial I am going to show you the best (or at least the proper) method for creating a terrain in Beam-NG. They will look more realistic and believable than the ones made in the torque3D Terrain editor editor so enjoy! Here is a tutorial for the proper way to make a terrain in Beam-NG.
