

Review processes are 10x easier (no more exporting videos, sending them over Slack or email, and waiting for feedback), and designers get their work approved faster.Everyone is now on the same page and teams get aligned faster (no more file version problems).Designers can co-create in real-time and iterate rapidly on the same files with their peers, in real-time.Jitter for Teams solves some of the biggest problems that designers, design teams, and stakeholders (like clients, marketers, and developers) face in the creation process. Animate = jenky and bizarre.You and your teammates can now collaborate seamlessly on your designs and animations. whats even more odd is that now ALL of my units buttons rollovers work after editing one units button/movieclip. Thanks albertd9194959, that helps clarify some things for sure. I tried that frequency jazz with no avail. I will have to look into movieclip buttons more later I suppose. So I did this that and the other and finally I got something to work. I can't remember what I did to get a clicktag to work weeks ago, but the rollover response was incredibly slow. I can't seem to get movieclips to work as buttons though. That's good logic as to why I'm having conflicting symbols/responses.

? Some kind of overlap I suppose, what happens last ends up at the bottom of the script? I change it back to a button symbol, now it works. Strange, I convert the button to movieclip and make alterations and still there's no hand cursor. Cuz I'm ready to sum up that Animate is just jenky. If anybody has overcome this issue or has any suggestions, I'm all ears. Here's my first frame code for reference:

If I republish the thing 100 times it finally stays.and then it goes off again.

I have a basic empty button rollover called CLICK for clicktag and it works fine but the pointer cursor keeps turning off. I keep having glitchy pointer cursor issues where it's there, it's not there, it's there, it's not there.
